Seiken Densetsu 3 Stats Descriptive Essay

Seiken Densetsu 3

Hawkeye FAQ by Meeple Lard

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Hawk/Hawkeye FAQ for Seiken Densetsu 3 Meeple Lard Date: 6/02/03, Version 2.0 Table of Contents: 1.Overview of the Game itself 2.Background and brief description of Hawk 3.Hawk as a character 4.Hawk's Classes, spells, Best equipment and stats 5.Strategies of Hawk and his classes 6.Hawk compared to the others 7.Weapons and Armor List 8.Hawk's scenario tips 9.Team Suggestions 10.Miscellaneous Stuff related to Hawk 11.Odds, Ends, and Other Random Stuff 12.Version History 13.Some other SD3 FAQs and Vets who helped 14.Credits 15.Legal stuff -------------------------------- 1. Over view of the Game Itself: -------------------------------- Seiken Densetsu 3, prequel to Secret of Mana, was never released n the US. Though the game was made after Secret of Mana, it takes place at least 1000 years before the events in Secret of Mana. The Game is about Mana is slowly disappearing from the world, and the Mana Goddess, who has placed herself in the form of a tree is slowly fading away. If this keeps up, the Mana Stones will shatter, and the God-Beasts will be released from their imprisonment and most likely cause the world's destruction. 6 teenagers are chosen by a fairy to obtain the Mana Sword and hopefully, stop Mana from dying out. The Game starts off with you, the player, choosing one of 6 six characters to be your main character, and then 2 others to be the supporting characters. You can choose from Angela the Magician, Duran the Fighter, Hawk the Thief, Kevin the Beast Man Grappler, Carlie the Cleric, and Lise the Amazoness. As the game progresses, the characters can Class Change into more powerful classes, and you choose from one of 2, a Light Side and a dark side. Later in the game, you can Class Change again, and into a Light side or a Dark making a total of 7 classes which are Neutral (the starting Class) Dark, Light (the 2 second Classes after the First class change), Light Light, Light Dark, Dark Light, Dark Dark. The game begins differently depending on who you picked, and there are three, yes three, final bosses, depending totally on the main character, and each boss has a different lair so to speak. This game is so popular in the US because a few people happen to translate the Rom and many players have downloaded it. Other fanatics have the Imported Cart from Japan. (Note that this game is for the Super Nintendo/Famicom) The game is an Action Rpg, where you don't have battle scenes, but instead, the enemies appear right on the screen and you issue commands through buttons, like A means attack, B means use your character's Tech and so on. You only control one character, while the Computer controls the other two. Like in Secret Of Mana, you can issue battle tactics on the menu screen to tell the Computer how you want them to control that character, but the difference is that it's a lot more limited, as you can only issue 5 or so commands. The point of this information guide is to show you where and how to use Hawk, and an overview on him as well. I will try to get walkthrough in as well, but don't count on it being soon. So don't expect this to be a walkthrough of any kind, yet. ---------------------------------------------- 2. Hawk's Background and his general character. ---------------------------------------------- Hawk is a one of the greatest thieves of the Navarre Thieves guild, which is hidden in the Desert of Scorching Heat. His leader, to who is totally loyal to, is Lord Flamekan, the head thief of Navarre. His best friends are Eagle, the son of Lord Flamekan, and Nikita, the Merchant Cat sort of person. It appears that he is the boyfriend of Eagle's sister Jessica, and that he is great with the ladies (or at least makes himself out to be) He is also good friends with the famous Ninja Duo of Navarre, Bill and Ben. About Navarre, it is a thieves guild but not in a very traditional sense. One might say they are a "Guild of Robin Hoods" so to speak, as they only steal from the Rich and Greedy, never from the poor and generous. Navarre, for defenses, raises some of their thieves that perform well in combat to be Ninjas, mastered in the arts of stealth and sneak attacks. Despite the large Amount of Ninjas trained, the Navarre thieves' guild has never killed anybody on purpose. But they did not always train Ninja's. Before, the desert of where they are hidden, used to be a forest, but the abuse of Mana has slowly over many decades and centuries, turned it into a desert wasteland, and the last reminiscence of the forest is in the Oasis where the Village Deen is located. Since it was a forest, they trained their Thieves to become Rangers, who were experts at traps and using nature on their side. Since Ranger's are useless in a desert, they had to adapt, and thus the Ninjas of Navarre were formed. Hawk's problems arose when Lord Flamekan returned from his journey with a strange woman named Isabella. Hawk and his friend Eagle knew immediately that this woman was changing their honorable leader. But they were not sure, as nothing that drastic had happened. The game begins shortly after this, where Hawk, Nikita, and 2 Navarre thieves, enter the Sand City of Sultan, and steal from the richest man there, who Hawk lectures on how he(the man) stole from others to gain his money, and now he knows how it feels, the man can't believe a thief lectured him, but Hawk, with his cunningness, responds with "takes one to know one" After giving his gains to Lord Flamekan (a routine thing the Guild does), Isabella says that the Guild has become a Kingdom, and Hawk knows that his Lord hated monarchy and would never make a quick decision like this. What's more, the water wells supposedly are drying up and they are going to take over the country of Rolante, which holds the greatest Amazon army, and make that their Home. He soon finds out that only Eagle notices something wrong as well, and the two of them sneak in and find Isabella talking to a strange Dark Man. She then notices the two of them, and causes Eagle to attack Hawk, who Hawk defeats w/out killing him. Isabella kills Eagle, and frames Hawk, who is thrown in jail. She then tells Hawk that if the secret got out, Jessica would die, and if he were to kill Isabella, the same thing would happen. After Nikita rescues him, he is told to go to Wendel to find the Priest of light who will teach him how to remove the curse. That's the whole introduction of the game with Hawk. Basically, his story is of vengeance for his best friend's death, and a mission of finding how to remove the curse on Jessica so he can tell the truth to the people and stop Isabella. --------------------- 3.Hawk as a Character --------------------- Out of all the characters, Hawk has the best overall stats. But, unlike Lise, who has the second best, he does have ones that are much better than the others. The stats that Hawk has better than anyone else is Agility and Luck. This makes him have a high critical hit rate (never actually recognized one, though, due to a bug in the game causing critical hits to almost never (they still exist though)), almost always hit, 2nd highest evade rate under Duran's light classes (only because they can equip shields, raising their evade by 20), and the best person to open chests with (unless you want a trap, but the only one of the traps you'd want are the Ogre Box and the Kaiser Mimic, for exp and money reasons) Hawk has average strength, not a great vitality rating, and between low and average Intelligence and Spirit ratings as well. But even though Hawk does not have such amazing strength, he does what only 1 other character (Kevin) can do, hit twice with one shot. This means that not only does he deal 2x as much damage with one push of the Button, but also build up his tech gauge 2x as fast as the other characters. But because of this, like Kevin, he suffers from range, but that's not such A big loss. As far as techs go, it is usually best to use his lvl 1 tech Back Slash instead of most of his other techs, the exceptions being Split Image Slice and Flying Swallow Toss, but I'll emphasize more on techs later in the guide. As far as Hawks uses, it really depends on what class he is, as Hawk is the most versatile character in the game, and has the most variety, and is the only character where each of his classes are not remotely similar. Like with Lise, it's hard to go wrong with Hawk's final classes, as they are all good in their own way. If Hawk takes the Light Path, he will follow the footsteps of his Ancestors and learn the ways of the Ranger. Taken towards the Dark, he will become a Ninja, like most modern Navarre thieves. His final classes are the Wanderer (Light Light), who learns all non-saber spells of Luna and Dryad, many spells nobody else learns. The Rogue, (Light Dark) who learns all the trap techniques, and some throwing ones, a few of which are elemental attacks. The Ninja Master (Dark Light, my personal favorite), who learns to Multi target all those skilled he learned in the Ninja Class, and they tend to be more powerful as well. Finally, what seems to be the most popular of his classes, the Night Blade (Dark Dark), which learns more Ninja related skills, and has one of the best techs in the game, Split Image Slice. All four are good, and can be useful with almost anyone in the game. Hawk has many skills that only he can use, the exception being a few of those Used in the Wanderer's class. This means that he is one unique character who Should be used in consideration for a great team. But Hawk takes a bit of experience to learn how to use properly, making him not a great choice for beginners, but an excellent choice for Veterans or Second time players. Once You mastered how to use Hawk; boss fights later in the game become a breeze, Since he has so many useful skills. ~~~~~~~~~~~~~~~~~~~~~~~ Hawk's Stat Evaluation: ~~~~~~~~~~~~~~~~~~~~~~~ HP: Hawk's HP is the 3rd Lowest in the game; so obviously, it isn't going to be too great. Not much to say here, but I will point out that raising VIT will not help HP for Hawk as much as you'd expect, let alone for any character. For a description of how HP and VIT are related, check out my Technical FAQ. MP: Like with most of Hawk's Stats, Hawk ranks #4 in MP. He's got the highest of the Males, but is beaten by all 3 of the females. Interestingly enough, the classes that would normally need this stat to be the most, the Wanderer and Rogue, whom are very MP intensive, actually couldn't really care much for it, seeing as they both come with spells that Drain MP. The Ninja Master and Night Blade, though, if you use their spells consistently, might start having problems, but his MP is still high enough to get around with relatively consistent Casting, just don't think its Angela or Carlie and go on a Spell Blasting frenzy every 5 seconds... STRENGTH: Hawk may not have Amazing Strength like Duran or Lise have (or Kevin in Wolf Forms), but he has a decent amount nonetheless. His Average Strength is 17, and since he attacks 2x, it makes good of this decent rating. The Night Blade with an STR of 18 holds his highest, while the Wanderer with Strength of 16 is his weakest. Thus, he can deal good damage physically, and since he attacks 2x, he is can be a reliable fighter. AGILITY: Now Hawk has the Highest Agility of all the characters in the game. This will result in not only great evade (Beaten by Duran's Light Classes with Shields only), but also an almost Perfect hit rate, or in other words, he will rarely miss the target. The Ninja Master has the Highest Agility of his, and thus the Highest in the game, with 22, while the Wanderer has the lowest with 20. NOTE: For all his Traps and Throwing Spells (like Shurikens or Axe Bomber), the higher his agility the stronger those attacks are. A lot of his spells are learned through agility (The only exception is Sleep Flower, Change Form, and all of the Wanderer Spells), but only his Throwing Weapons and Traps are effected by Agility, not his Jutsus, which most people believe to be true. VITALITY: Like Strength, he's does not contain an Amazing Vitality, but neither a bad one as well. Like most other characters, all his Final Classes contain the Same Vitality, that rating being 19. The result is in not only an Average defense, but that is compensated by his strong Armor (believe it or not, 3rd strongest Armor in the game, only to Carlie and Angela, Ironically, who have the games Lowest VIT (funny when you consider Robes and Dresses being stronger than heavy Armor...)). But since his Agility is so high, it will seem like this Stat is a bit higher, as he will dodge many attacks. NOTE: Although Vitality means a lot for defense Early to Mid way through the game, by the end; all characters reach a Defense of 300, which is the Max defense for all characters. This is due to his strong armor, obviously. INTELLIGENCE: While compared to the girls, his Intelligence is Low; he has the Highest INT of all the guys. This means that when faced against a Magical enemy, Hawk can defend against it rather decently, but he will take more damage than any of the Females. Also, Hawk's Jutsus and Poison Bubble spell are effected by INT, so keep that in mind if you want to raise the damage done by some of Hawk's spells. SPIRIT: For Hawk, spirit means very little. Now I know it does effect damage done by Holy Based Spells (not skills Like Silver Dart) and Summons, both he contains none of (he could throw a Wisp Statue or a Light Coin, but I don't condone this unless it's an all Male party and Magic Support is needed), and defense against them. Like with INT, he has the Highest of the Boys, but is low compared to the Girls. This results in that if you are playing an All Male party, he is also the best to throw Poto Oils, as the Spirit rating of the character using them too affects them. The Wanderer holds his Highest Spirit rating of 18, while the Ninja Master with 16 holds the Lowest. LUCK: Like Agility, Hawk holds the Highest Luck in the game. This means that he can pull off Critical Hits (as rare as they might be) much more frequently than any other character in SD3. Also, because of his High Luck, in almost all his classes, he can open a chest with a small chance of a trap being in it. The Rogue contains Luck of 22, the games highest making him have the highest Critical Hit rate in the game (exception is Wanderer with Energy Ball, but that lasts for 3 attacks and the rate of change is not that significant), and ALWAYS opening Chests with 100% OK's in them. The Lowest Luck rating of his Classes is the Night Blades with a Luck of 20 (Still impressive) NOTE: Again, despite his high Luck, it won't be noticeable with regards to Critical hits, due to a bug that causes the game to ignore Luck and use this ludicrously low number instead (Something like a 1/10,000 chance, lets just say for sake of examples), regardless of Character, or Energy Ball for that matter. ================================= Overview on Hawk by other people: ================================= MAXIMUM J: Hawk's the only character to get Tree/Wood-based damage spells and 2 of them cause poison (you'll know 'em when you see 'em.) now, on to the classes! FROG: Hawk is great. Light and dark are both great, while I prefer to go dark. They're stronger, and Night Blade has a kick ass FST. -------------------- 4.Classes and stats: -------------------- Hawks schematic is as follows (up is Light, down is Dark) Wanderer / Ranger / \ / Rogue Thief \ Ninja Master \ / Ninja \ Night Blade Now for an evaluation on his classes, one by one: ___________________________________________________________________________ |NOTE: Each Class is done in the following Format: | |*Name* | |Alignment: | |Description of Class | | | |Item needed for Class Change (Final Classes only) | |Name of Item: Item's effect in Battle | | | |TECH: | |Tech's Name: Description of Tech | | | |Spells: Basic overview of what spells they get | |Description of the New Spells learned | | | |Opinions by Others: | |Name of Person: | |their input on that class | | | |Max Stats: | |The Highest rating the class can achieve in each stat respectively. | | | |Ultimate Equipment (Final Classes Only): | |Best Weapon | |Best Helmet | |Best Armor | |Best Accessory | |___________________________________________________________________________| *THIEF* Alignment: NEUTRAL Class Description: Not much say, as it is his first class, and you don't have a choice what he starts as. Compared to the other neutral classes, he is pretty good and a reliable class early on. TECH: Back Slash: Hawk turns white, spins and Slashes the enemies a few times (at least twice, I think he might have hit a large boss 3 times, but not sure) Spells: None Starting/Max Stats: Strength-3/9 Agility-6/12 Vitality-3/9 Intelligence-3/9 Spirit-3/9 Luck-6/12 *RANGER* Alignment: Light Class Description: IMHO, the worse of his 2-second classes, but its not all that bad. He learns a nice FST, called Flying Swallow Toss, but unlike his alternative, The Ninja, he has lower strength, and his spells are not that great. Sleep Flower my seem good at first, but has limited effects, as sleep only knocks out enemies for a very short time, and Change Form would have been better if you could obtain Exp after casting it. His trap techs are not that great, but they can be good for long-range damage. The reason to get this class is because (unlike Angela's Delvar which is bad and the classes it leads on to are not that great) the Rogue and the Wanderer class are 2 great classes that are worth considering. Also (as I mentioned before) the Ranger gets an FST, something that the Ninja does not, which is another decent reason to chose the Ranger over the Ninja, but it's not that big a deal either. TECH: Flying Swallow Toss: Hawk grabs a few darts or throwing knives (can't seem to tell) and chucks them at each enemy, dealing some nice damage. Spells: NOTE: For all spells, its written in this fashion: Name (spell cost): requirements Effects: Spell Description and personal input on spell CHANGE FORM (3 MP): Need to have gotten Luna to learn and an Intelligence of at least 11. Effects: Turns an enemy into a Shell Hunter, which lowers their attack power significantly, and they lose all spells and skills. Does not work on bosses. Disadvantage is that your character can't get the special treasures of the enemy, nor do they gain Exp or that much money. SLEEP FLOWER (3 MP): Need to have gotten Dryad spirit and have Intelligence of 10 or above Effects: Puts enemies to sleep until either hit or effect wears off. Not that useful until the later classes where this spell is Multi Targeted, and you can immobilize multiple enemies at once. ARROWS (1 MP): needs to have agility of 13 or above to learn. Effects: Arrows fly from 4 corners and deal some level 1 trap damage (Non elemental) SPIKES (2 MP): Hawk needs to have agility of 14 or above needs to have learned arrows first. Effects: Spikes impale one enemy, dealing slightly more trap damage than arrows (not much more, though). Max Stats: Strength 14 Agility 17 Vitality 15 Intelligence 14 Spirit 15 Luck 18 ============================= Other opinions on this class: ============================= VEIB: RANGER: Not many spells, and all except Sleep Flower kind of suck. The traps do horribly low damage, but they were good enough to help beating Fiegmund. Change Form sucks; since one can't _ever_ have too much experience. But Sleep Flower 0wns. It rocked when I was collecting ??? Seeds in Glass desert. First I cast SF on a Night blade to keep him down instead of doing nasty SIS, and after pounding the Guardians, I attacked the sleeping Night blade. Helped quite a bit. Unlike the Ninja he has a FST, and it looks cool. MAXIMUM J: RANGER - the only things this class has over the Ninja is Sleep Flower and a FST TW1LIGHT: Ranger: The weaker of Hawk's two second Classes, he doesn't have much going for him vs. the Ninja except his FST. He doesn't get many spells, And I only liked Sleep Flower or if things got SEVERELY tough, Body Change. However, you do get the awesome Rouge and Wanderer classes later on down the line. *NINJA* Alignment: Dark Class Description: This class is considerably better than the Ranger, except that it does not learn an FST. But its higher strength and more useful spells make it one great 2nd Class. Like the Ranger, the Ninja is a versatile Class that leads on to two more amazing classes, both powerful in their own right. The Ninja is a Combo (sort of) of Lise's Rune Maiden class (Stat Downs) and Angela's classes in general (Magic power) since all of his spells both deal damage, and lower at least one stat. Shurikens gains Strength as you raise his Agility. But something that I have recently discovered is that the Jutsus are affected by Intelligence, although learned according to his Agility. Thus, I suggest you put a priority in Raising Agility for this Class, as the only spell you'll want to do that deals damage is Shurikens. The others are good for their Side Effects. Basically, you'll want this class if you don't have a way to lower stats, as lowering stats is a big help in this game. The only disadvantage the Ninja has is that if an enemy absorbs an element, than that spell won't lower The stat, and heal the enemy, which is never a good thing. TECH: Silhouette Slice: Hawk jump and flips away from the enemy, and then jumps back on them and slices them twice, dealing some good single target damage. Spells: SHURIKEN (1 MP): Need an Agility of 13 to learn it. Effects: Hawk throws shurikens at the enemy, dealing great non-elemental damage, but also lowering the enemies Hit Rate. I have dubbed This the "1 MP wonder" (you'll see why later) WATER JUTSU (3 MP): Need to have Undine and agility of 14 or higher to learn it. Effects: Water splashes down on the enemy, lowering the physical attack power Have the enemy, and dealing water/ice based damage to him as well. Great against enemies like Bigieu or Dark Lords who are mainly physical, as you take away their threat almost completely. FIRE JUTSU (3 MP): Need to have Salamando and an Agility of 15 or higher to learn it. Effects: One of the best spells in the game. Not only does it lower Magic Effectiveness and Defense, (making spells deal less damage to you, while yours deal more to them), but it also deals some nice Fire Elemental damage as well, great against Fiegmund who is weak against fire and makes himself unable to be hit by everything except magic temporarily, when you don't have Angela to cast those spells. Please note that although it does not list Magic Defense down on the Description or after the Spell is cast, but trust me, it does. Cast 2 Fire Jutsus, and the 2nd one will do more damage. EARTH JUTSU (3 MP): Need to have agility of 16, and Gnome to learn this spell. Effects: Deals some good earth damage, and lowers the enemies Evade and Hit. This is the only one of Hawk's spells that lowers 2 stats. This means that(for stat lowering purposes) you don't have to cast Shuriken, but, IMHO, this is the least useful of all of his spells, as enemies don't evade much, and Bosses use more spells, and one of the bosses this is useful on, Dark Shine Knight, does not do anything, as he absorbs it. This is a good spell to use on Dangaard, Bigieu and the 2nd Tzenker, bosses weak against Earth, and who agility based stats are dependant on. THUNDER JUTSU (3 MP): Need Jinn and at least 17 agility rating. Effects: The best of all of his 4 elemental spells (Keyword: Elemental). Not only does deal good thunder/wind based damage but also lowers the enemies Defense (including bosses), which makes your entire party deal more damage with Standard attacks and techs. Use on all bosses not resistant to lightning (it's only problem, as it won't effect wind elemental monsters.) Max Stats: Strength 15 Agility 18 Vitality 15 Intelligence 15 Spirit 14 Luck 17 ============================= Other Opinions on this class: ============================= VEIB: NINJA: One of the best second classes in the game. All of the Jutsus (a Stupid word, innit?) deal damage and lower stats; no other spells except Demon Breath do both. The double-edged sword with them is that they're elemental; while they do good damage on the opposite kind of enemies, they heal their kind of enemies, and thus the effects wont work. You can't lower the Attack Power for Fiegmund, for example. Shuriken is okay, but I don't use It often. Ninja looks cool, both in the menus and on the game. Tech looks kinda cool, but its only ST. can't find anything else bad in it. MAXIMUM J NINJA: gets Shuriken (lowers Hit Rate), Fire Jutsu (lowers magic Abilities and defense), Earth Jutsu (lowers Hit and Evade rate), Water Jutsu (Lower Attack power), and Thunder Jutsu (which lowers defense). No FST TW1LIGHT: Ninja: The Ninja's cool. He learns Shuriken, but more importantly, The Jutsus! These babies damage AND lower stats. Always use Thunder Jutsu whenever you can, it helps heaps (and probably looks the nicest, too). Use Shuriken to keep enemies away from people casting spells (eg. Angela using any of her final spells). No Full screen tech, though. *WANDERER* Alignment: Light Light Class Description: The most versatile class in the game, it not only has too a lot of support spells, but a few attack ones as well. This class also has infinite MP, since his spell Poison bubble rasps MP from its target. This class might have the worst overall stats of Hawk's, but his spells make up for it. He has would have had more spells if there was no 12 spell limit, which he easily reaches. But, the biggest problem this class has, and he himself can't make up for it, is his lack of strength. So this class is best Used in a team with at least one other strong fighter. If you're choosing this class, watch your MP, though, and make sure you have enough to cast Poison Bubble to refill it. This is a great class to have if you lack support. The Wanderer has a %100 chance of opening boxes without having them being trapped. Item needed for Class Change: Good Luck Die Effects: Casts life booster on one character TECH: Dance of Roses: Hawk takes a Rose and throws it at the enemy, and then jumps on the enemy and slices the Rose and the enemy a bunch of times, and the petals of the rose fly around while he is doing so. Does decent damage to one enemy. Spells: (The part I dread about the Wanderer is writing his spells :() First learns to Multi Target Sleep Flower and Change Form, and then learns the rest. (Must have either Luna or Dryad to learn them all, but I assume by the point you get his Final Classes, you will have all the spirits, in fact, I am certain that if you did not cheat, this is the case) AURA WAVE (3 MP): Requires Spirit of 8 Effects: Fills up the tech gauge immediately. :) A good thing to have if you have somebody with a powerful level 3 FST (Namely, Duran and Kevin in all except their Light Dark forms) and you can easily obliterate the enemies. This is why I suggest the Wanderer in a team with at least one other Strong Character. ENERGY BALL (6 MP): Requires a Spirit of 13 Effects: Supposedly raises critical hit rates. Never seen a critical hit, so Never really did much for me. One of the Useless spells of the Wanderer. NOTE: Again, due to the Critical hit Bug, Energy Ball has no desirable Effects. LUNATIC (5 MP): Requires Intelligence of 15 Effects: Lowers the enemies Max HP by 1/5. :) Cast on all bosses before anything else for an immediate 1/5 of their HP gone. This trick always works, but only works once. Still, that's one 1/5 of the enemy dead right off the bat. Really handy spell when used properly. POISON BUBBLE (5 MP): Requires Intelligence of 15 Effects: This spell does three things. That's right, 3. First, it deals some nice Leaf Based damage, and those are hard to come by. Next, it poisons the enemy. Finally, it restores a good deal of MP back to Hawk, giving him virtually limitless MP. But whatever you do, don't cast this on a Leaf Based enemy. Other wise, Hawk will lose MP and the Enemy gains MP, not to mention the Enemy will most likely heal. Oh well, guess you can't always win. NOTE: I could have said this spell cost nothing, since it basically does. But if you have less than 5 MP, you won't be able to cast it. That's the only thing that MP cost matters for this spell. NOTE2: Common Misconception is that Poison Bubble STEALS MP from the enemy and restores it to Hawk. That's not the case, it merely restores Hawk's MP based off a percentage of Damage he's done. Same applies for Grenade Bomb, and (Though not a Hawk spell) Leaf Saber, as well as the Pumpkin Bomb item. COUNTER MAGIC (4 MP): Requires a spirit of 16 Effects: Arguably, the best support spell in the game. Like in the FF games, it repels all attack magic (not skills, are Ultimate Spells like Ancient or Death Ecstasy) dealt to you and deals it back to the enemy. But unlike the Reflect spell in FF games, it does not, and I repeat, DOES NOT repel healing or support spells back at the enemy. Thus, your characters are Almost completely immune to the effects of attack magic, and you can still heal from attacks. This is the single most valuable spell to have against Koren, who uses only Magic as attack power, and the only spell that can hurt you is Ancient. This is another really good reason to choose the Wanderer. This spell is a bit underrated, which I learned Recently, since lots of people think it lasts too short a time to be useful, but in actuality, it lasts until its either Nullified (Anti Magic, Stardust Herb or the like), character dies, or battle ends, meaning its relatively permanent. HALF VANISH (3 MP): Requires 16 spirit Effects: One of the less useful spells IMHO. It takes off damage equal to that of 1/2 the enemies current HP. This would be better if it could hurt bosses, but it does not. This is the only Moon spell in the game that deals real damage and can be used effectively more than once. Good to make hard enemies with high HP 1/2 as strong. NOTE: Supposedly, this spell sometimes works on Bosses. I have yet to see this, but people claim that they have seen it work on Arch Demon. Apparently, this does not always work, and it's probably a bug of some sort. E-mail me if you have info on this. NOTE2: Believe it or not, this spell DOES increase in damage on Luna's Day. TRANSHAPE (2 MP): Need Spirit of 16 Effects: This spell can be really good, or really useless. It depends. The Reason is that your characters become invincible, but only for a short period of time, shorter than you'd you want or might expect. This spell can be good if say, another character needs to cast spells, and he/she puts themselves in danger while casting, this can give them the time needed to cast their spell without much problems of attacking. But be warned, though your characters are immune to all physical attacks, they are still open to take damage from Magic spell. LIFE BOOSTER (4 MP) (finally the last Wanderer Spell): requires spirit of 16 Effects: Exactly as the name implies, it's the exact opposite of Lunatic. Raises your characters Max HP by 1/5. Useful if your characters all have low HP, but note that the Effects are temporary. And it does not raise your Current HP at all. This spell is good for canceling out Lunatic or Deadly Weapon when cast on you, as well as Dolan's, Arch Demon's, and Dragon Emperor's "Spiral Moon" attack. Max Stats: Strength 16 Agility 20 Vitality 19 Intelligence 16 Spirit 18 Luck 21 Ultimate Equipment: Orihalcon Wind Spirit Hat Phantom Cuirass Lucky Card ============================= Other Opinions on this class: ============================== PAUL WOLFSTEIN: WANDERER- The Wanderer would be number one if it had better stats, but it's still awesome. In parties where you want to use Aura Wave, I'll usually just take the God Hand, but the Wanderer has so many other great Spells, the party combinations/uses are endless. Make sure you have at least One "Power Attacker" when using this class in your party. VEIB: WANDERER: While he has great variety of spells, I really don't think many of them are too useful. Lunatic, Poison Bubble and Counter Magic are all Great. Poison Bubble gives him an endless supply of MP, and it also poisons. I'd say it's Wanderer's best spell, since it's the only direct damage spell. Other spells aren't too good. A stupid sub-screen pose, but the colours are kinda nice. Like all of Hawk's FC's, he is good, but not my fave one. His attack power is low, and the tech looks kinda stupid. MAXIMUM J: WANDERER - this class' large bag of tricks make it very good class. TransShape (dodge physical attacks), Poison Bubble (the other Tree-type spell that poisons, if you didn't know and drains MP from enemies), Sleep Flower becoming mutli-target, and Lunatic (lowers enemy' HP by 1/5) are just A few (very few for the Wanderer) spells he gets. FROG: WANDERER-Ah yes, the wanderer. It has fun spells to let you tinker around with. Dance of Roses...bleh. Too many spells to write, but they kick ASS. Try him out -_^ TW1LIGHT: Wanderer: Talk about having a big bag of tricks. He gets some VERY Cool spells (I really like using Life Boost on Angela or Carlie on boss fights) and Lunatic is also good. However, he is the weakest of Hawk's final Classes and his Tech is one of my favorites of all time. Sure, it's not Full screen but...I mean, who couldn't like watching a guy throw a rose and then go nuts? Eh? EH? ANEMO: Wanderer - Gets a bunch Leaf and Moon spells to play around with. However, one only does damage. (Poison Bubble - steal some MP too.) The other ones just do status affects and such. Has the lowest Attack, Agility, and Intelligence out of all of Hawk's FC's (Sucks, don't it?). Best used in conjunction with Lise (Light or Dark? It depends on you way of taking on enemies). NO FST DRAGON EMPEROR: Wanderer-My favorite overall class, this has all the right spells, Aura Wave which allows max tech gauge, Body Change can be very useful especially when you can multi target your enemies (not useful against bosses) and the body change also will cut the enemies defense in half (sometimes less) which makes it easier to kill off them, Poison Bubble is most useful against bosses since 75% of the time you cast it on a boss it will take around 150-200 and will poison them tipping the battle more in your favor, then there is Lunatics which will lower the enemies hp(how much hp it takes it determined by how much hp the enemy has and how much luck you have),Transhape is useful if you are tired of battling and just want to get on with the game without some monster whacking at you, and Sleep Flower which when you can multi target it can be a handy spell. LORD ZERO: I don't really like the Wanderer, but I have To agree that's the most fun character to play in the game. Transhape, Aura Wave, Poison Bubble, and so... His attack power blows, and while it's fun; it's probably not useful. RYUSEIRYUU: Wanderer: The Wanderer class is unique from any other class since the spells that Hawk learns in this class is mostly from Dryad and Luna. This class makes a very good supportive class since he is able to cast counter magic and transhape. This would make a very good choice as a class in a party where you already have power attackers. You could make your characters invincible for a period of time by casting transhape and counter magic on your allies. No enemy can touch you until the spells fade away. A drawback to this class could be based on his strength. This is the weakest class of the final classes for Hawk. The third tech level is Dances of Roses which just looks cool. However, it does not do as much damage as the other final classes. If you team this class up with both Carlie and Angela in your party, then this would give a good challenge for you. A good class for any type of player. *ROGUE* Alignment: Light Dark Class Description: The Rogue is not as versatile as the Wanderer, but is still a great class nonetheless. In fact, this class has the best overall stats in the game (tied with the Ninja Master), as well as the best Luck. This class has Decent Attack Power, and because of his 2x attack, it's not as low as it might seem at times. All of this class' spells (other than the 2 non trap skills he learned as the Ranger) are offensive. This class also has almost unlimited supply of MP, due to the Grenade Bomb spell. This class is the best Substitute if you don't have Angela in your party, as he has a nice variety of spells, some elemental, others not. The only disadvantage this class has (as far as I can tell) is that he is completely offensive and has no Multi Target (MT) Spells that deal damage. But still, the Rogue is one amazing class against bosses, and still performs well in regular battles as well. Plus he can open a chest with no chance of Traps as well as have a high critical hit rate (mentioned my problem before about this.) Also, he gets to MT the spell "Sleep Flower" and "Change Form" (as does the Wanderer, btw), upping their use quite a bit, turning them into pretty decent spells. Item needed for Class Change: Bad Luck Die Effects: Casts Land Mine on one enemy. TECH: Thousand Slice: Hawk jumps on the enemy, and slashes him many times, and Little slash marks appear on the enemy. Good damage to one enemy. Spells:(I also dread writing the Rogue's spells, but not as much as the Wanderer's) First, he'll learn to MT Sleep Flower and Change Form like the Wanderer did, than he learns his more advanced skills. Also, like Hawk's Dark Classes, The Higher his agility, the stronger his spells will become. ROCK FALL (3 MP): Hawk needs an Agility of 15 needed. Effects: Causes small rocks to fall on the enemy for a decent amount of level 2-trap damage. Note, this is not an Earth Attack, despite what other FAQs say, as it's the impact that hurts the enemy, not the Rocks themselves. OK spell, but there are better ones out there. LAND MINE (4 MP): Agility of 16 needed Effects: Hits the enemy with an explosion for stronger level 2-trap damage. This is not a fire-based attack, like many FAQs may say, as it's the force of The explosion that hurts the enemy, not the fire it produces (I tested this on Genova, and it deals damage, and Genova absorbs fire attacks, thus point made.) Basically, it's a slightly stronger and more expensive version of Rock Fall. CUTTER MISSILE (3 MP): Need Agility of 17(all Rogue Spells after this require an agility of 17) Effects: Throws an enlarged Axe type weapon at the enemy, dealing some decent non-elemental damage. This is a decent and cheap spell for getting rid of annoying little enemies or weakening them at least. Later, this spell becomes obsolete, since the Rogue also learns Axe Bomber, which is considerably stronger, but also costs twice the MP. AXE BOMBER (6 MP): Effects: Throws an explosive axe dealing nice non-elemental damage. Good if you need a cheap spell to rid your self of an annoying enemy, or deal damage to a Boss. ROCKET LAUNCHER (5 MP): Effects: Hawk magically creates Missiles and fires them at the enemy dealing Powerful fire damage. Very good and pretty damaging spell, especially Using it against enemies vulnerable to fire. CRESENT (4 MP): Effects: Hawk throws an axe type weapon and deals some good Dark based damage. Nice against the 2nd Full Metal Hugger and Heath, as Dark Spells are Hard to find as well, especially without Angela in your party. GRENADE BOMB (7 MP): Effects: This spell is by far his best spell for this class. It does the same as the Wanderer's Poison Bubble, except does not poison. Take the same precautions with this spell as with the Wanderer's Poison Bubble spell. This causes the Rogue to keep casting his spells over and over, and regenerate his magic to cast some more. Oh yeah, Hawk throws a Big Green Pumpkin Bomb at the enemy, which explodes in blue light, dealing great Leaf damage. SILVER DART (2 MP): Effects: Another great spell. Hawk takes a dark and throws it at the enemy, Dealing great Holy damage. This spell, when Stats are raised, can be even better than Carlie's or Angela's Saint Beam, as it deals more damage in the long run and is much cheaper as well. Holy elemental is one of the best elementals in the game, as most enemies are dark ones, thus being susceptible To Holy Magic. Max Stats: Strength 17 Agility 21 Vitality 19 Intelligence 17 Spirit 17 Luck 22 Ultimate Equipment: Man Slaughter Silver Wolf Garea Silver Wolf Pelt Lucky Card ============================== Other Opinions one this Class: ============================== PAUL WOLFSTEIN: ROGUE- you have to have a number 4, even though the ROUGE doesn't deserve it. It's a great class ... but all of Hawk's FC's are. It has The best stats in SD3, and great spells. It could very well be number 1,with The rest of Hawkeye's FC's. Grenade Bomb is pure GOLD. He has an awesome LV3 tech as well. VEIB: ROGUE: Not as much of variety in spells than the Wanderer, but way more Killing power, and the only class that can replace Angela as a spell caster (While not being as good as Angie, he's still good enough for a main caster). Has great stats; too, though they don't really matter since I'm never on a high enough level to have all stats maxed. The weaker trap attacks Are decent early on, but better ones replace them quickly. The only ones I used regularly in the end game were Rocket Launcher (best fire damage), Crescent (dark damage), and Grenade Bomb (great, rasps MP and deals good Leaf Damage His best spell IMO), and finally Silver Dart. Costing only 2 MP and dealing Light-based damage, I think it's the second best spell for Rogue. He also has Thousand Slice, the coolest ST tech in the game. Overall a good class, but attack power is a bit low. Again, he has just too many useless spells. Still, he is probably my favorite of Hawk's Final Classes. FROG: ROGUE-Has some good spells. Hawk's worst class though IMO. Silver dart is TIGHT, but his other spells...they're only OK. I use the dark classes almost exclusively, so I don't have much to say about the light classes TW1LIGHT: Rouge: Commonly over-shadowed by the Wanderer, he serves a different purpose. Generally, he gets offensive skills that deal ELEMENTAL damage. I particularly like Silver Dart. I've gotten it to deal 350-400 damage before against Dark enemies and it takes under 2 seconds to cast. Still no Full screen Tech though ANEMO: Rouge - Gets more attack power and attack magic (with more elements [Fire, Dark, Leaf, Holy]) than Wanderer. Silver Dart (Holy) rocks! Especially if you chose Kevin/Carlie as you main character. NO FST! LORD ZERO: ROGUE: I think it's better than the Wanderer (go figure), but it's not as fun _... A better attacking character, and, I think, better character as well. Has many good spells, and can be thrown on any party without Angela (In my case, almost any party). RYUSEIRYUU: Rogue: This class is very similar to Angela and her classes in the sense of spells. Personally I find this class to be Hawk's better light class. If I need a person to cast spells, then I would choose this class instead of Angela. In replacement of Angela, I could another power attacker or have Carlie for healing. The Rogue has spells that do not cost a lot of MP and the damage that it inflicts on the enemies is well worth it. If you run low on MP just cast the grenade spell and Hawk will recover MP. In this case, Hawk virtually has infinite MP. Physically, this class has a decent strength in attack. Hawk can deal a lot of damage physically and magically. NOTE: I don't know why, but people a lot of times call the Rogue the "Rouge" I'm guessing this is just a common typo, or people are confusing words. I dunno. Ummm ::Jumps behind a tree and hides:: *NINJA MASTER* Alignment: Dark Light Class Description: This Class is exactly as it might sound, a master of the arts of the Ninja. This is the only one of Hawk's classes w/out a large variety of spells, but instead, he learns to MT all his old ones, and they become much more powerful. This is great, as not only do you deal some good elemental damage to all the enemies, but lower all their stats as well. He lacks an FST, but he (tied with the Rogue) has the highest overall stats in the game. This class has the highest Agility, and that means his spells are as strong as possible. This is my favorite class in the entire game, but many people seem to disagree with me. But it's a great class nonetheless (most experts will say that, those who don't have never really used the Ninja Master Correctly) But what makes the Ninja Master the Best is that his Shuriken spell does about 400 points of damage with stats raised and the enemies lowered, it is an MT spell, lowers the enemies hit rate, and Costs only 1MP. Now you know why I call it the "One MP wonder" and I forgot to say that it takes him very little time to cast this spell. His luck is also good Enough that he has a %100 Chance of opening chests without traps. Note that Many FAQs claim the Ninja Master has the highest attack power of all of Hawk's classes. This is untrue, as the Night Blade is stronger then him in every way (physically speaking) Item needed for Class Change: Bulls Eye Die Effects: Fire Jutsu on all enemies TECH: Shadow Dive: Hawk leaps into the ground and a shadow circle appears to show his movements, and then leaps up at then enemy and slashes him many times with an explosion. Spells: Finally an easy class with spells. The Ninja Master learns no new spells, only learns how to make the old ones stronger and can now Multi Target them. Max Stats: Strength 17 Agility 22 Vitality 19 Intelligence 18 Spirit 16 Luck 21 Ultimate Equipment: Konguo Raken Stealth Hood Wind Demon Mail Stealth Guard ============================= Other Opinions on this Class: ============================= PAUL WOLFSTEIN: NINJA MASTER: The NM is a great class because of it's great stats, and MT Jujitsu's. Also the MT Shuriken is very, very good. Not much for Variety like the Duelist, but it seriously kicks but. Gets a nice LV3 tech, too. FROG: Ninja Master-It's a nice class, but not as good as Night Blade. Shadow Dive is only Single Target, but its OK. He learns all the Jutsus (multi) and Has the most attack strength. Not bad. Veib: Ninja Master: The Ninja raised to the next level, basically. No new skills over the Ninja, only ability to Multi-target them. But since I have a Habit of using spells only on bosses; this ability is basically useless to me. A great class, but for the mentioned reason I don't use it. He is probably the best choice for anyone who uses spells on regular enemies. There's nothing really wrong about Ninja Master, except the lack of FST. But Shadow Dive is one of the coolest single-target techs in the game. TW1LIGHT: Ninja Master: As you've probably heard, the Ninja Master learns no new spells but learns to multitarget his old ones. While this may not seem so good, it is DEFINTELY worth considering. Multitarget Thunder Jutsu is EXTREMELY good, and so is multitarget Shuriken (the One-Hit wonder. =]) Still no Full screen Tech, though... ANEMO: Ninja master - No new spells but gets to multi target the old ones! (Shuriken, Fire Jutsu, Thunder Jutsu, Water Jutsu, Earth Jutsu) Really useful if you don't have Angela in your team/not enough magic power (e.g. Duran and his sabers) THUNDA SNAKE: Ninja Master-Probably Hawk's coolest class, IMO (not best, there is no best, remember that), because he gets multitarget Jutsu Magic, and can throw multiple Shurikens. The Ninja Master's MT Jutsus/Shurikens are more powerful than the Night blade's new magic (with the exception of Black Rain, but

Seiken Densetsu 3

Riese Walkthrough by Lord Zero

More for Seiken Densetsu 3 (SNES):

Seiken Densetsu III Guide to Lise/Riesz By Lord Zero (dskzero@yahoo.com) Version 2.5 ************************************************************************* Index: 1.- File History. 2.- Introduction. 3.- About this file. 4.- Riesz, The Amazon Princess from Rolante, The Castle That Never Fell. 5.- Stats and Evaluation. 6.- Classes and Strategies. 7.- Special Techs. 8.- Spells. 9.- Weapons and Armors. 10.- Class Breaking Items. 11.- Groups Sugestions. 12.- Riesz's/Hawk's Final Bosses. 13.- The Black Rabite. 14.- Odds and Ends. 15.- Mythologic Relations. 16.- Other Literature about characters in SD3. 17.- Credits. 18.- Legal Stuff. ************************************************************************* 1.- File History. -0.1 Start of the guide. -0.3 Most of the file up, but I'm still on researching... -1.0 Black Rabite info added. I gotta start managing the freaking version numbers sometime before I send my guides... Corrected several mistakes. Another correction: Several EMBARRASING mistakes. And changed my mind on several things. I think I will be doing this a lot, like in several faqs of mine... oh well... -1.1 Changed Lise for Riesz since I prefer that name, even MORE corrections. -1.2 Changed "Kingdom" to "Castle" in section. Added the URL for a little GIF I made for clearing out the Lamia Naga Vs Jormungand thing (This earned me a few praises around ^_^). Corrected "Poison Bubble" with "Poison Breath". Added a weird rumor I found around. Found how did Riesz's mother died, and added a bit more of background to her personality. -1.3 Found out who was Marduke (Well, Juha Alm did), and a couple of notes. Added alternate spellings for many mythologic relations, and changed the name of the section to "Mythologic Relations". I'm gonna reformat the whole section now ^_^. Scratch that. I'm bored. I'm gonna reformat the whole guide. Hmmm... We need a master for Kevin, Angela and Carlie to write a FAQ for them.... -1.4 Found more info about Marduke (Marduk) by myself ¬_¬. -1.5 Added a few oppinions by Paul Wolfstien, read them, since he has a very different point of view from my own. (29/07/2001; 22:27) -1.6 Added a new section, which has nothing (almost) to do with Riesz, but it's interesting to note, and we, SD3-Character-guides-writers have a very good relationship, and I think we deserve that section. (if you don't understand me, don't worry. I don't understand myself often) -1.7 Added the formula for the Weapons and Shields. It isn't exact, but, hey, it's always good. Added a few opinions from MeepleLard and Veib and Fizban123. Added the Acronyms section I'm using because that would stop getting people dizzy. Somewhat reworked the armors and weapons section. Corrected a nasty format error on the guide which was driving me nuts. (08/03/2001, 00:23) -1.8 Added a new opinion from Veib, and looked around the guide to fix misspellings and those kind of things. Updated section 16. (08/06/2001, 15:08) And, yeah, fixed the times too. -1.9 Added a sort of long comment to the "odd and ends" section about the Dragon Master, to explain why the hell I like it.(08/16/2001, 22:49) Fixed the times once again. -2.0 Wohooo!!! found out what the hell was going on with the armors! Meeple Lard, I own you one! (08/20/2001, 20:48) -2.1 Added a few things to section 15, namely "Shape Shifters" and several spellings. (08/21/2001, 13:57) -2.2 Copyright changed. (08/24/2001, 21:09) -2.3 Once again, added other things to section 15 and... everywhere else with Jormmungand and Lamia Naga on it, thanks to Meeple Lard. Also added the enemy equivalents for each class- interesting info. IMPORTANT NOTE: Right now, I think this FAQ is finished. It totally covers EVERY aspect about Riesz, the Amazon and Princess of Rolante. That means this is quite possibly the last version. Submissions, then, are still welcomed, especially in section 15. Thanks to everyone who helped in one way or another. (10/12/2001, 21:05) To the people of the SD3Boards in gamefaqs.com, sorry for not being there lately, but I have been damn busy with college-Summer's over. I'll pass by time to time. See ya there. -2.4 The flame I was waiting for, is posted on section 14. Please read it to know what's a somewhat good flame. (29/10/2001, 19:37) -2.5 Changed my email (10/29/2002, 17:06) ************************************************************************* 2.- Introduction. Seiken Densetsu III was an action/RPG released in 1996 at Japan by Squaresoft. It was some sort of prequel to Seiken Densetsu II (Secret Of Mana over here), but since the SNES market was basically dead anywhere outside Japan, we never got to see it. Awhile ago, Lina Chan, Neil Corllet, and company translated the original ROM, and this game has become somehow a huge hit in emulators, showing Squaresoft how much money they've lost. The same with Tales of Phantasia and FFV ^_^. The main reason for this is the fact that you have to choose a three members party to go thru the game. Not only that, each character has 2 ways to choose midway thru the game, changing his/her abilities, then ANOTHER change near the end of the game. That means LOTS of replay value. You have 6 characters, each with 4 diffferent final ways. And since you can create your own party, you can rest assured that this game will beat you, you won't beat it ^_^. This guide is focused to maximize the power of the most versatile character, Lise/Riesz. I won't elaborate further about this topic now, but I will in section 5. This will help you quite a lot when using her, either as your heroine, or your partner. ************************************************************************* 3.- About This Guide: As you may have guessed, I sorta got the idea to write this file from Twi Light's guide To Duran. I honestly had this idea flying in my head for quite a long time, Until I said "well, what the hell, nobody's gonna read it...". But I saw Twi light's guide, and, obviously, read it. Finally, I decided to help him with his guide, and after writing the whole mail, I noticed that i couldn't recall somethings. So I wrote to him that i can help him, but I wouldn't go thru the game again... unless I wrote a Riesz's guide. That was almost joking, but to my surprise, he said "Write that Lise's Guide". So I'm happy to oblige ^_^. Besides, much of the reason that I write this guide is to destroy the "The Dragon Master Sucks" Myth. Again, I won't elaborate further, but you can bet that I will do my best to explain the reasons about it. There's another point I would like to make clear. These are my opinions. Yes, I'm a huge fan of Riesz, she's by far my favorite female character alongside Celes Chere from FFVI, but I'm trying to see this from another point of view. I've played through this game a lot of times, and I consider myself a good player. If you have something to say, I can take it, but please don't be annoying. Your comments will be readed. I've had bad experiences with these kinds of guides and opinions, and though most people have been nice, and have a good point, several haven't. So go ahead and read the rest of the file. ************************************************************************* 4.- Riesz, The Amazon Princess from Rolante, The Castle That Never Fell. Lise/Riesz (Different translation give different names. I'll call her Riesz) it's a 16 years old girl. She has long blond hair, wears an armor, has little wing on the sides of her head, and uses an spear to attack. She's the princess of Rolante, a mountain kingdom guarded by violent winds which defends the castle from any invasions. It's conected to the rest of the world by Palo, a nearby port town. She has a little Brother, named Elliot, and his father is, obviously, the King of Rolante, named Joster. She became the leader of Rolante's amazon army after her mother died, after giving birth to Elliot. Riesz swore that she would give her brother the support he would never have for not having a mother to love him. This sole episode leads her to treat everyone like her childrens, and she is very compassionate, comphrensive, and lovely, but ultimately she's somehow crude, pessimist, and very realistic, which is something we're not always prepared to see. However, his little brother is tricked by Bill and Ben, two Ninja Generals from Navarre. He finally removes the crystal which keeps the winds moving, and this causes the Castle to remain vulnerable. The Ninjas use an special plant which causes the whole castle to fall asleep, and they take over. She has to run away, and decides to go to the priest of light in Wendel to find a way to retake Rolante. ************************************************************************* 5.- Riesz's Stats and Evaluation Riesz is the most well-balanced character in the game. Out of the epidemy of chosing Duran, Angela and Riesz as your first group (Don't lie to me, I know you did!), she's the one to save many behinds. Unlike many would think, she has quite some good stats. She has the second highest strenght rating in the game (That means she's stronger in the single hit than Kevin as a beastmen), has the second to best agility, and makes a good struggle everywhere else (Except, I'm guessing, Inteligence). She's not "average", she's way "above average". NOTE FROM VERSION 1.3: According to Meeple Lard's Guide to Hawk, she has actually the second highest Stats. So there. *Strength: The Vanadies has sky high attack, 20, and the third most powerful tech in the game. All other classes have very good strength. This makes Riesz one of the best attack characters, But this isn't her main power. *Agility: Yes, she has a very high Agility, with the Fenrir Knight having 20 agility. This stat does not make any difference when facing her against Hawk's agility or Duran with the Sacred or Oath Shield, but does help a bit. *Vitality: Behind Kevin and Duran. The Fenrir Knight, the Star Lancer, the Dragon Master and the Vanadies all have 20 max vitality, which makes up for a long fight. Since Vitality does affect you hit points too, this makes an important difference to the Vanadies, who has to pass some time using spells with no chance to retaliate to enemy attacks. *Inteligence: Riesz has the Fenrir Knight taking out the top spot with 19. No much use for this because Riesz's spells are based on Spirit, but she has enough like to defend against enemy spells. *Spirit: Riesz's Spirit is not as high as we would wish for, because the Vanadies has 19 max spirit, which is very high, but does not make for devastating summon attacks. Besides, the most powerful summon spell, Lamia Naga*, is owned by the Fenrir Knight, the class with the lowest spirit. A Hair in the soup, this one. NOTE: That's actually false, the Lamia Naga isn't the most powerful summon, but that sounds good so I'll leave it. ^_^ *Luck: Being honest to you, I am yet to see a freaking Critical attack. The only use for this is to open trap chests, and Riesz does it quite well. Highest luck: the Dragon Master with 18. Saved my ass quite a few times the first time I played... I've heard it increases the odds of getting a treasure chest from enemies. Seeing this, Riesz's stats are very good. This definitely makes an advantage to consider when chosing your new party, she will never be useless. *High Points: The best point about Riesz are her spells. She has every stat-up and stat-down spell in the game, and has four powerful and useful summons. Well, three powerful and useful summons and one sort of useful summon. This actually helps, since affecting enemies' and allies' stats can mean the difference between a glorious victory and a humilliating defeat. She doesn't have to recover from missed swings as often as Duran or Angela. She can work as a magician and as a fighter at the same time. Her balanced stats makes up from the ussual disavantages of being one or another, pretty much like Hawk, but with less funny magics and with a lot of more attack power. _Seems_ to me that she has longer reach than Angela, Carlie and Hawk, Marduke. Easily the best spell in the game (with uses far beyond Ancient, Death Spell, Black Curse, or even Saint saber). Quite cool sub-screen poses. 'sides, she's pretty (^_^). Each summon (except Lamia Naga) Does huge damage and inflicts some abnormal status. Lamia Naga does more "huge damage". *Low Points: Riesz attacks once per turn. This really screws up her powers, but I guess Squaresoft has some sort of balance to maintain. She doesn't has Heal Light (Ditto with above). _Seems_ to have somewhat less range than Duran and Kevin. Freya sucks to the highest hell you'll think of. Her only purpose is to take you out of some really ridiculous situations. No low stats means not very high stats (except Attack power). Doesn't makes the game easy as Kevin (OK, this one was stupid). Now I'll proceed to face Riesz against the other characters. This doesn't means I'm gonna flame the hell out of the other guys, but to explain her strenghts and weakness. RIESZ AND DURAN: ___________________________________________________________ | RIESZ | DURAN | | | | | Stat Up and Stat Down Spells| All sabers in the game | | _Almost_ Sky high power | Sky high attack power | | Level 4 Summons | Shields | | Light Spear Tech | Eruption Sword Tech | | High inteligence and Spirit | Very low inteligence | | Very good luck | Has to recover from almost | | Medium range | every swing * | | No Shields :( | The Duelist has very good | | No Sabers | stats | | | No real Luck | |_____________________________|_____________________________| Notes: This maybe is wrong, but It's seems Duran isn't the slowest attacker in the game, but he seems to have to recover from every single swing he does. Other Points: Three of Duran's final classes have full screen tech. Duran can face the Black Rabite. Riesz has ways to survive without having to risk herself, probably Duran's biggest problem, but Duran has Sabers, which is a very big asset. RIESZ AND HAWK: ___________________________________________________________ | RIESZ | HAWK | | | | | Stat Up and Stat Down Spells| *Lots* of abilities to play | | _Almost_ Sky high power | around* | | Level 4 Summons | Attacks twice, bad range | | Light Spear Tech | Split Image Slice Tech | | High inteligence and Spirit | Nasty tendence to do 1 HP | | Not as fun as Hawk | when you need him the most | | No shields :( | Wanderer sub-screen pose | | Very good luck | Terrible defense and techs | | Medium range | Way too lucky | | | Jutsu Skills can lower stats| |_____________________________|_____________________________| Notes: I had to add the fact that Hawk is just a lot of fun to play around ^_^. But I added the incredible stupid sub-screen Wanderer pose. I was going to add the fact that some of his weapons look like screwdrivers (Twi Light's words), but I guess is not up to me to say it (it's up to Twi Light). Other Points: every one of Hawk's final classes except Ninja Master take up all the abilities ring. However,especially the Nightblade's abilities, they are incredible useless. The Wanderer sub pose is too stupid. Riesz has quite higher stats except agility and Luck (Whoa!), and it's generally never doing 1 damage to anyone ^_^. However, Hawk is by far the character with more strategies to save groups, as each of his classes have different purposes. RIESZ AND CARLIE: ___________________________________________________________ | RIESZ | CARLIE | | | | | Stat Up and Stat Down Spells| Almost every saber around | | _Almost_ Sky high power | The worst attack power in | | Medium Range | the game | | Level 4 Summons | Black Curse | | Light Spear Tech | Useless Techs | | High inteligence and Spirit | Where the hell is the | | No summons until last change| defense? | | Very good luck | Slow | | No Heal Light | Heal light all the game | |_____________________________|_____________________________| Other Points: These girls fit anywhere. They are pretty much the wild cards on the game. Carlie is generally much more useful in the whole game but she really sucks in Boss Battles. RIESZ AND KEVIN: ___________________________________________________________ | RIESZ | KEVIN | | | | | Stat Up and Stat Down Spells| Changes into a wolf at night| | _Almost_ Sky high power | At day has half his real | | Medium Range | power, giving use to the | | Level 4 Summons | dreamsee herbs. | | Light Spear Tech | The second most powerful | | High inteligence and Spirit | tech in the game, but | | Attacks once | Useless techs* | | Very good luck | The best fighter in the game| | No Heal Light | Can learn heal light, leaf | | A lot of more fun | and moon saber | | | Sad inteligence | | | Long Range | |_____________________________|_____________________________| Notes: Many will disagree with me, but IMHO, each one of Kevin's Tech, except the neutral one, are pretty much just for eye candy. The first one charges faster, and does more damage in the long run, and of course doesn't causes the Dark Lich to retaliate with Death Ecstasy. Other Points: Kevin has the advantage that he changes into a wolf, doubling his power. However, the fact that he has to do it at night adds the problem that many VERY POWERFUL enemies, namely the demons, appear mainly at night. Besides, he's not around to help, he's around to kill (Which isn't necessarily a bad thing). RIESZ AND ANGELA: ___________________________________________________________ | RIESZ | ANGELA | | | | | Stat Up and Stat Down Spells| Every attack spell around | | _Almost_ Sky high power | The worst attack power in | | Useful against bosses | the game (Tied with Carlie) | | Level 4 Summons | Ancient and Rainbow | | Powerful techs | Useless Techs | | High inteligence and Spirit | Really High Inteligence* | | No abilities until class | Pathetic vitality makes her | | change | very easy to kill | | Way more resistant | Slow | | Summons help a lot | Spells aren't that useful | |_____________________________|_____________________________| Notes: Wow. She's smart ^_^. Other Points: Angela and Riesz are pretty much black and white, they are very hard to put together. Angela has the worst stats in the game. She has terrible physical stats and luck. I hate 3rd level spells. However, she can really helps when many minions come, but, being honest, she's not my type. ************************************************************************* 6.- Classes and Strategies: Legend: FST: Full Screen Tech. STSU: Single Target Stat Up. STSD: Single Target Stat Down. MTSU: Multi Target Stat Up. MTSD: Multi Target Stat Down. ST: Single Target. MT: Multi target. CC: Class Change. Neutral Class: AMAZON Max Stats: _________________________________________ | STR | AGI | VIT | INT | PIE | LCK | AVG | | | | | | | | | | 11 | 11 | 10 | 10 | 10 | 09 |10.16| |_____|_____|_____|_____|_____|_____|_____| Tech: Whirlwind Lance (Single enemy). Spells: None. Colors: Green Armor, Blonde hair, red-brown boots. Description: The Amazon is the neutral class, and like Hawk's, Kevin's and Duran's neutral classes, it's only use is to fight off enemies. NOTE: All of the amazon Tips works for any class. Tips: Riesz has several kinds of attacks. The most important is the one where she uses her spear to cover all in front of her. This way she can hit all the enemies surrounding her, and helps a lot. You can't actually use it whenever you need, but when it comes, you will see some dead bodies. I think every character has this kind of attack. She doesn't needs to recover from as much attacks as Duran or Angela, but keep in mind that she NEEDS some time to recover after she hits one enemy. Don't go there trying to kick butt, attack and retreat. There's only a fat Chance you will get the long swing when you want it. She has, also, a short range attack (Though, ironic as it may be, comes out more often when you're attacking from long range) with the butt of her spear, and a long thrust attack (Which, also, comes out more often in close fights). If you don't have Carlie in your group, she's the one to throw Poto Oils. ENEMY EQUIVALENT: Gal Bees in Molebear Highlands. Light Class: VALKYRIE Max Stats: _________________________________________ | STR | AGI | VIT | INT | PIE | LCK | AVG | | | | | | | | | | 17 | 16 | 16 | 15 | 16 | 14 | 15.6| |_____|_____|_____|_____|_____|_____|_____| Tech: Vacuum Surge Spear (All enemies). Spells: Protect up, Speed up, Mind up, Power Up (Single ally). Colors: Purple armor, green hair, light blue boots. Description: The first light class. She has slightly better stats than the Rune Maiden, but only marginally so. She learns the four stat-up spells, and gets a significant boost in luck. Also, she gets a full screen tech. Tips: She's an improvement: All the four stat-up spells help QUITE a lot by the time you get 'em. Purist won't want her, since you can buy stat-up items anyway. Use her spells often: You won't regret it. From MeepleLard: Valkyrie: An ok Class, but not great. It does get good STR and an FST, but that's about it. Her SU are easily Replaceable by Scales. I usually choose this class, since it leads to her Best class, the Star Lancer. NOTE FROM VERSION 1.7: That is! From Veib: Valkyrie: The SU are great, evenm though they are only ST. FST is nice, but it looks kinda stupid (Note From Lord Zero: People seem to hate any "vacuum" tech). Going to light with Lise means concentrating on her physical power instead of Magical. I Like Dark more. NOTE FROM VERSION 1.7: I have to disagree with you. Choosing Riesz first means not concentrating on any side. NOTE FROM VERSION 1.8: Veib's back!: "Hi. I _finally_ read your faqs latest version, and I think you misunderstood me a bit on the Valkyrie. What I meant (and said, actually) was that if you choose Lise's Light side, then it pretty much means concentrating on her physical side, since Light classes are stronger and have weaker summons. Going Dark would mean concentrating on magical powers. Anyhow, your comment in it is "Choosing Riesz first means not concentrating on any side". I was talking about choosing her Light side, not about choosing her first. So either you misunderstood me or I just can't understand what you're trying to say with that." Note from Lord Zero: We both misunderstood each other. What I meant was that if you actually get Riesz into you team, you are choosing her to have her performing as a warrior as well as a magician. She's not a warrior, she's not a magician, she's both of them. However, I didn't understood your comment as well, so I guess that you're just trying to say that you prefer being a warrior if you go light, and you prefer being a magician, you go dark. I guess... Well... he's right *points at Veib to avoid stranged looks". ENEMY EQUIVALENT: Lady Bees in Lampflower Forest. Dark Class: RUNE MAIDEN Max Stats: _________________________________________ | STR | AGI | VIT | INT | PIE | LCK | AVG | | | | | | | | | | 16 | 17 | 16 | 16 | 15 | 15 | 15.8| |_____|_____|_____|_____|_____|_____|_____| Tech: Flying Heaven Spear (all enemies). Spells: Speed down, Protect down, Power down, Mind down (Single Ally). Colors: Dark Green amor, pink hair, brown boots. Description: Pretty much the same as the light class, but with some disavantages in stats. You lose an important point in Strenght to add it to the agility, which can be no good. Full screen tech too, and even higher luck. Tips: Another improvement, for many, an even better step. You can't buy stat-down items. It's your choice: A nice Riesz, or a badass Riesz ^_^. From MeepleLard: Rune Maiden:Better 2nd Class than the Valkyrie, as it only loses one point on STR, btu still has an FST, and STSD are considerably more useful than STSU. Good because both of her Dark Classes are rather powerful. From Veib: Rune Maiden: IMO, this is the way to go. STSD's rock, and since I only use them on bosses, thus no need for MT. A bit weaker than the Valkyrie, but the 1 STR isn't much on terms of attack power. I think SD are better than SU since SU scales can be bought. The FST looks cool. NOTE FROM VERSION 1.7: Told ya. ENEMY EQUIVALENT: Goblins (Sort of) Light/Light Class: VANADIES Max Stats: _________________________________________ | STR | AGI | VIT | INT | PIE | LCK | AVG | | | | | | | | | | 20 | 19 | 20 | 17 | 19 | 16 | 18.5| |_____|_____|_____|_____|_____|_____|_____| Tech: Light Shot Spear (All enemies go to hell). Spells: Every spell the Valkyrie learns, plus Freya (All enemies). Colors: Golden Armor, purple hair, green boots. Description: The Vanadies is what I guess to be her worst class. But it's powerful. Way too powerful. It's, alongside the Death Hand and the Duelist, the most destructive force in the game. Too bad Freya is so useless. Tips: Many people will run away from this one, but it's understood. However, giving her a chance, and act like she's Duran. She can really whop some asses, and her tech is explosive! Also, Freya can save you if... let's say, you have only Riesz and three golden Wolves are hunting you down ^_^. Stats Note: Powerful attack, and very high attack power. This one has really low luck and Inteligence, however. The Battle Tank of Rolante. From Paul Wolfstien: 1: Vanadies- The Vanadies is Lise's best class because of 1: Her amazing FST, 2: STSU's, and 3: Her awesome summon. Her STSU's work so well with the Vanadies because she only needs to use Power-Up on herself, and she's a death machine with Aura Wave+Light-Shot Spear. Her summon, Freya is very good because not only does it do around 450-500 damage, it turns enemies into (name please?) that die in one hit, so there no problem at all. Only downside, you don't get exp. However, when you get the summon in the game (at least for me) you won't need exp to much. NOTE FROM VERSION 1.5: Paul, while he has what we would call "radical point of view" problem (J/K ^_^), it's a very important opinion from the other side, as he claims (and I believe him) to have the real cart. He is pretty much the center of the mistery about Lamia Naga and Jormungand, and well, it's always good to have a VERY DIFFERENT opinion from my own. Thanks, Paul. ANOTHER NOTE FROM VERSION 1.5: Before someone starts flaming Paul, when he talks about "not needing more exp.", is because, after a certain level, when you get the maximun stats for your character, you won't get anything for leveling up (Except HP and MP). Since he has to grudge against the world when he's looking for ??? seeds, he usually CC at lv. 40 or so, and has to level up a lot more than us, playing on the ROMs. And Freya turns them into Chibikkos. From MeepleLard: Vanadies:I said it before and I'll say it again. I HATE THIS CLASS. STSU's are really a shot in the head that late in the game, and her 1 point of STR and SPR don't make up for it at all. Her Summon is Horrible, as it makes you have no EXP after battles, and Bosses take only 450 at most from it. Her only decency is her level 3 FST, but for me, level 2 FST's are usually enough, which all her classes have. This class also has the worst Magic Defense of all of her Final Classes. I'll choose the Star Lancer instead of this Class any day. But that's just my opinion. From Veib: Vanadis: I just honestly don't see much point in taking this class. The damage difference between this and Star Lancer is minimal, and the difference between this and dark classes isn't too big either. Also STSU's are _much_ worse than MTSU's. Freya sucks like nothing else, since I like to gain exp whenever I can. Only good things in Vanadis are the tiny bit more damage and cool FST. Since Vanadis should be used as a fighter, and I use Lise as a summoner, I don't like this class too much. NOTE FROM VERSION 1.7: So there. I like it, but many people don't- I can't do anything for them ^_^U. Ultimate gear: Weapon: True Spear Helmet: Vanir Helmet Armor: Goddess Armor Ring: Draupnir ENEMY EQUIVALENT: Queen Bees in Forest of Wonder. Light/Dark Class: STARLANCER Max Stats: _________________________________________ | STR | AGI | VIT | INT | PIE | LCK | AVG | | | | | | | | | | 19 | 18 | 20 | 18 | 18 | 17 | 18.3| |_____|_____|_____|_____|_____|_____|_____| Tech: Falling Star (Single enemy). Spells: Every Spell the Valkyrie Learns(all allies), plus Marduke (All enemies). Colors: Blue armor, light blonde hair, purple boots. Description: Probably her best class. She gets to multi target all of the Valkyrie's spells, and gest the BEST SPELL IN THE GAME. Beside's she looks pretty ^_^. Tips: This is THE BEST FREAKING CHARACTER IN THE WHOLE GAME!... Sorry. This is, IMHO, the best character in the game. Multi targeting Mind Up and Power Up can really give you a quick advantage in the battle. Speed up and Protect up are only against certain enemies, however, but it's so cheap to cast, and fast, that it doesn't even matter who are you fighting, it'll be gone in no time. Besides, she has what I think it's the best spell in the game, Marduke. I won't tell more about it in this section, but keep in mind that almost every special attack will be blocked if this kickass spell conects. Stats notes: Out of all final classes, this is the most balanced, but, in fact, has the lowest stats. From Paul Wolfstien: 3: Star Lancer- The SL is a good class, in certin situations only. She doesn't have a FST, but she does have MTSU's which, as I said, are really only good in certin attacking parties. What makes this even worse is, the fact that the SL is NOT a great attacking class. Her summon, Marduck is OK. It takes decent enough damage, and it can silence enemies. This class isn't anything to scream about. From MeepleLard: Star Lancer:Her Best Class IMHO. Not only does it have Good STR, but also, the ever so useful Multi Target Stat Ups. She is the only class that can raise all the stats of a party in 4 spells. That's Great. Combined with the Necromancer or one of Hawk's Dark Classes, especially the Ninja Master, you'll have one Great team. And I never got to her summon. That speaks for itself, as it does more than Freya, Silences the enemies, which takes away their only legitamate Threat, Magic/Techs, and you still get EXP, not to mention is the cheapest. A class of true greatness. From Veib: Star Lancer: The better Light class for Lise. MTSU's rock, her (only ST though) tech looks cool, and Marduke is extremely useful in silencing enemies. But then again, I use spells only on bosses, thus no need for silencing. Overall a good class, and definetely the better one on light side. But Dark side is IMO better. NOTE FROM VERSION 1.7: That's three different way of lifes. I'm with MeepleLard, but both Veib and Paul have a good point. Ultimate Gear: Weapon: Star Geyser Helmet: Stardust Helmet Armor: Polaris Armor Ring: Draupnir ENEMY EQUIVALENT: errr... Queen Bees, probably. Dark/Dark Class: FENRIR KNIGHT Max Stats: _________________________________________ | STR | AGI | VIT | INT | PIE | LCK | AVG | | | | | | | | | | 19 | 20 | 20 | 19 | 17 | 17 | 18.6| |_____|_____|_____|_____|_____|_____|_____| Tech:Hundred Flower Dance (Single enemy). Spells: Every spell the Rune Maiden learns (All enemies), Lamia Naga(all enemies) Colors: Red armor, Green hair, purple boots. Description: Powerful, almost flawless class. She gets to multi target all the stat down spells (That means... no damage from undead dragons, then some saint beam... nice... ^_^), and gets the weirdest summon of the game, Lamia Naga, which has no side effects, but gives hell to all enemies. Tips: The Fenrir Knight suffers from low Spirit, which really throws down the inmense power of the Lamia Naga against bosses. Marduke does almost the same damage, yet with side effects. Jormmungand is more powerful, and has side effects. However, since you get to point those nasty stat down spells on everyone, you can save quite some time casting only once, then go on killing spree. She does have some good stats anyway, and many people prefer this one to the Dragon Master. Stats Note: I don't see the point of giving her more Inteligence instead of more Spirit, which why I don't really give my vote to this one. From Paul Wolfstien: 2: Fenrir Night- The FK is an awesome class. It would be alot better if it had a FST but, it doesn't. Oh well, it's so deadly anyway. MTSD's are amazing, enough said. Her FSLV2 teach is a nice thing to have as well. Her LV3 Tech is also pretty strong, and it looks tight. :) Her summon, Lamia Naga is the best in the game. Not only does it take 750+ damage on average, it only costs 6mp (Japanese cart version confirmed). The FK is a VERY deadly class indeed. NOTE FROM VERSION 1.7: There you go. I have to reckon that in my ROM it does 350 HP of damage. From MeepleLard: Fenrir Knight:Although I like the Dragon Master better, I think the Fenrir Knight is a better class(in other words, I ahve more fun with the Dragon Master) Multi Target Stat Downs are not the most useful thing, but can come in handy. Her Intellegence and Agility are unmatched by any of the other 3 classes. And she has a powerful ST tech. Her Summon, Lamian Naga, may not be as powerful as Jormungand, the Dragon Master's summon, but still deals a nice amount of damage. This Class is a great class, like most of her Final Classes. NOTE FROM VERSION 1.7: I have the same problem with the Death Hand and the Dervish (Kevin's final Dark Classes) From Veib: Fenrir Knight: Ability to MT the SD's isn't too useful against bosses. Lamia Naga is nice, but has no side effects. Tech is only ST. IMO the worse of her dark classes. She has only ST tech, but it looks nice. A good class, like they all are (except that horrific one....^_^). I just don't like using it much, since there's a better one around. From Fizban123: I personally like DM just barely more than star lancer just because it's stat downs (don't flame me)... o_O NOTE FROM VERSION 1.7: LOL! Ultimate Gear: Weapon: Giant Spear Helmet: Wolf Helmet Armor: Wulfhezein Ring: Giant's Ring ENEMY EQUIVALENT: Beast Masters. A nice thing is that they summon Kerberos, which are wolves, just like Fenrir. Dark/Light Class: DRAGON MASTER Max Stats: _________________________________________ | STR | AGI | VIT | INT | PIE | LCK | AVG | | | | | | | | | | 18 | 19 | 20 | 18 | 18 | 18 | 18.5| |_____|_____|_____|_____|_____|_____|_____| Tech: Dragon Tooth Spear (Single enemy). Spells: Every spell the Rune Maiden knows, Jormungand (All enemies). Colors: Green Armor, blonde hair, green boots. Description: I've found this class to be very useful. While she can't cast her spells on everyone, her summon does almost the same damage that Lamia Naga, but adds poison, which helps QUITE a lot when fighting tough enemies. Tips: I've always been attracted to Dragons, so when i saw this class I looked for info about it. But I tried it anyway, even with so many opinions attacking this one. This is a very underrated class. Obviously not her best class, but many newbies, misguided by people who call themselves "Experts" who've never tried this class, tend to learn that classes underrated are not worth trying. (Well, the Sage is the exception). Poison is very useful, and while Jormungand looks extremely disturbing, it's a powerful help. besides, doing almost the same damage as Lamia Naga, and with higher spirit and luck, The Dragon Master is an interesting option. If only she had a full screen tech... Stats Note: Yes, one point less than the Fenrir Knight. However, this one is more balanced, but meaning she doesn't gets either too high or too low. I prefer this one for having a more reliable summon, not because of her stats. From Paul Wolfstien: 4: Dragon Master- The DM is one of the "useless" classes in SD3. It has NOTHING except spirit over the FK, which isn't a big deal. She doesn't have a FST, either. Her summon, Jormungand is pretty good, but it's NOT better than Lamia Naga (at least on the official version of SD3) and poisen isn't very good anyway. She also only has STSD's which REALLY hurt. Her LV3 tech is pretty decent. An overall good class, but it just doesn't have anything over the FK. NOTE FROM VERSION 1.5: This has been the point of many flame wars on the gamefaqs message board ^_^, oh well. From MeepleLard: Dragon Master:This is the most underated of Lise's Classes. I happen to like it. Her Stat Down's are only Single Target, but I only need Multi Target Stat Down's for Zable Fahr and rarely, enemies. She may have the worst STR of Lise's classes, but she still can pack a wollop. What makes this Class great is that she has the best summon. Not only does it Deal the Most Damage, but Poisons enemies as well, making the damage dealt even more Lethal. Her level 3 tech, Dragon Tooth Spear, looks cool and deals a good 750 points of damage. I find it hard to see why anybody can think this class sucks. NOTE FROM VERSION 1.7: This has been our defense on the flame wars. From Veib: Dragon Master: (You're all gonna flame me for this one) I think that DM is Lise's best class. I liked her before, but now since that one fellow (can't remember who) proved that Jormungand does more damage than Lamia Naga (which is logical; the lighter she is the stronger she is, opposite for summon power), I like here even more. (I really hadn't tested the damage thingy myself) STSD's are just as good as MTSD's, since the only boss that comes in multiple parts is Zable-Fahr. Since Jormungand is the strongest summon, and I like to use her summons a lot, this is my choice of Lise's classes. Dragon-Tooth Spear also looks extremely sw33t. DM can kick ass good enough, since the 1 STR between this and Star Lancer isn't much. NOTE FROM VERSION 1.7: That was me! I proved it! Now that this is the final Class, I have to explain that these opinions have been debated to death, and we can't change Paul's point of view. Both Veib and MeepleLard agree with me on many things, but I wanted Paul's opinion because we need another side of the battle to debate this. (And: "sw33t"? What the hell is that?) Ultimate gear: Weapon: Dragon Lance Helmet: Rising Dragon Armor: Dragon Knight's Armor Ring: Dragon Ring. ENEMY EQUIVALENT: Goblin Lord. ************************************************************************* 7.- Special Techs: AMAZON: Whirlwind Spear. Riesz spins her spear above her head, then attacks. Not very useful, actually, since the lag time is too long to "combo" around. Yet, it has quite a long range. VALKYRIE: Vacuum Surge Spear. Riesz jumps in the center of the screen, the starts spining her spear above her head, until many whirlwinds go around the screen. Hits all enemies, and has decent power. One of the most useful techs, since the Star Lancer does not have full screen techs. If you go for the Vanadies, this has little power. RUNE MAIDEN: Flying Heaven Spear. Riesz jumps with her spear above of each enemy. Looks sort of fun ^_^. The same value as Vacuum Surge Spear, 'cept none of the Dark Classes has full screen Techs. VANADIES: Light Shot Spear. Riesz jumps in the center of the screen, then throws her spear up to the heavens. Now several light spears will stab each enemy for HUGE damage. Quite devastating, the third most powerful tech in the game. Yes, even more than Split-Image Slice. Riesz's Best Tech Award goes to this one. STAR LANCER: Falling Star. Four Riesz attack the enemy from four differents sides (heaven... ^_^). Then, another Riesz comes out and stabs once again the enemy. Looks pretty cool, does decent damage, and has the upper hand against Zable Fahr, who can really kick your ass if you keep on using full screen techs. Better if you pump it up with Power up and Marduke ^_^. FENRIR KNIGHT: Hundred Flower Dance. Riesz jumps into the enemy, and does some sort of Ultra Combo or Brutality (those old times...), which sends some explosions flying with every strike. Very impressive, decent damage, and again, useful against most bosses, or Zable Fahr. DRAGON MASTER: Dragon Tooth Spear. Riesz jumps out of the screen, then comes in flying in a dragon head on fire attacking the target. Even better than HFD or FS, but about the same anyway. ************************************************************************* 8.- Spells: NOTE: I've arranged them into spirits. *Power down: Learned at Spirit 10. Classes: Rune Maiden, Fenrir Knight(all enemies), Dragon Master. MP use: 2 per cast. Spirit: Undine. Effect: Cuts enemy attack power by aprox. one third. Tips: This thing is great against most enemies in the game. Wolves, Carmillas, DRAGONS (note the CAPS there), Dolan, Death Jester, Bigieu, and the Shadow Zeros. Cutting enemies power is a good idea most of the time, but if you're short on MPs, It's better to lower their defenses, so you can take them out faster. *Mind Up: Learned at Spirit 10. Classes: Valkyrie, Star lancer (all allies), Vanadies. MP use: 2 MP per cast. Spirit: Undine. Effect: Boosts ally inteligence and spirit by aprox. one third. Tips: This is, quite posible, the best asset against Heath, Koren and every final boss. This spell ups both indirect and direct magic defense and attack, meaning you can survive Ancients, Lamias Nagas, and Hell Crosses without so much problem. Very important against the Black Rabite. *Protect Down: Learned at Spirit 10. Classes: Rune Maiden, Fenrir Knight (all enemies), Dragon Master. MP use: 2 per cast. Spirit: Jinn. Effect: Cuts enemy Defenses by Aprox. one third. Tips: The best stat down spell, IMHO. This helps QUITE a lot when attacking magic basic beings, these guys tend to counter magic strikes. 'sides, a good Seiryuu Death Fist after one of these is nice to see ^_^. It's the first stat down spell you should find, anyway, so, why aren't you using it? *Speed Up: Learned at Spirit 10. Classes: Valkyrie, Star Lancer (All Allies), Vanadies. MP use: 2 MP per cast. Spirit: Jinn. Effect: Boosts ally agility by Aprox. one third. Tips: Actually, this spell isn't very useful, but, hey, only costs 2 MP per cast, sooooo.... Do it anyway. *Speed Down: Learned at Spirit 10. Classes: Rune Maiden, Fenrir Knight (all enemies), Dragon Master. MP use: 2 MP per cast. Spirit: Gnome. Effect: Cuts enemy agility by aprox. one third. Tips: As its light counter part, this one isn't the best. *Protect Up: Learned at Spirit 10. Classes: Valkirye, Star Lancer (all allies), Vanadies. MP use: 2 MP per cast. Spirit: Gnome. Effect: Boosts ally vitality by aprox. one third. Tips: Quite useful. This one helps a lot against most enemies from the final stages of the game. Dolan, Shadow Zeros, Wolves, Lugar, and Bigieu do insignificant damage when you're protected by this. Use it a lot. *Mind Down: Learned at Spirit 10. Classes: Rune Maiden, Fenrir Knight (all enemies), Dragon Master. MP use: 2 MP per cast. Spirit: Salamando. Effect Cuts enemy spirit and inteligence by aprox. one third. Tips: Again, powerful against magic beings. Tends to make Koren and Heath too easy (well... Heath is not easy even when he's asleep... but you get the idea). Good if you have Angie in your team. *Power Up: Learned at Spirit 10. Classes: Valkirye, Star Lancer (all allies), Vanadies. MP use: 2 MP per cast. Spirit: Salamando. Effect: Boost ally strenght by aprox. one third. Tips: And now, ladies and gentleman, what you've been waiting for! The only spell capable of making the Vanadies, the Duelist, and even the Death Hand more powerful! This thing wrecks havoc against anyone. Great spell. *Marduke: Learned at Spirit 15. Classes: Star Lancer (all enemies). MP use: 6 MP. Spirit: none. Effect: Damages and silences enemies. Tips: IMHO, the best spell in the game. This does HUGE damage, and mutes enemies. That means: 1)No more annoying Shamans curing around or Mages using lv.1 spells! 2)No more fear of being killed by one suzaku sky dance by some bloody wolf around! 3)No more annoying beast masters using the freaking stat spells! 4)No more carmillas lowering your HP or demons using Demon Breath! That's a lot. This spell is, by far, better than any other summon, and is a true life saver. Always a good idea. If you silence an enemy, he won't use his techs or spells. 5)No more Shadow Zeros wiping you out! Also, contrary to what most people believe, this isn't the most powerful summon in the game. It's just the most useful. *Freya: Learned at Spirit 15. Classes: Vanadies (all enemies). MP use: 6 MP. Spirit: none. Effect: Turns all enemies into Shell Hunters. Tips: The only use I can find is when you're really almost lost, and powerful enemies attack you. Doesn't works against bosses, and Shell Hunters give 0 experience, so I find this one sort of useless. Still, judging from the fights in the final stage of the game (Shapeshifters), this one can be used as a battle skipper. *Jormungand: Learned at Spirit 15. Classes: Dragon Master (all enemies). MP use: 7 MP. Spirit: None. Effect: Damages and poisons enemies. Tips: Useful. Really useful. Poisoning you enemies gives you easy kills, since the poison is very damaging. Also gives you some sort of "psychic advantage", since you don't feel as insecure with enemies poisoned. Poison doesn't affect bosses, but the summon is powerful still. *Lamia Naga: Learned at spirit 15. Classes: Fenrir Knight (all enemies). MP use: 7 MP. Spirit: none. Effect: Damages all enemies. Tips: Since it only damages enemies, it's not as useful as Jormungand or Marduke. The biggest disavantages are that the Fenrir Knight has somewhat low spirit, so it does almost the same damage as the Marduke metioned before and less than Jormmungand. However, as it does enough damage, it's a good back up attack if you don't have any choice. If I have to give it some sort of grade, it'll be only one step ahead of Freya. ANOTHER IMPORTANT NOTE REGARDING THE SUMMONS: (MANY thanks to MeepleLard) Finally, Meeple has found a good way to calculate the damage done by the summons, giving my theory and practice of them another edge to hold on. As anything else in the game, there is a formula to do it: SPIRIT X (MP Cost + 25) = Total Damage (Plus any status ailments you may cause) Roughly, the damage for each summons shall be: FREYA: 19 X ( 6 + 25 ) = 589 (+ Chibikko) (481 is a more accurate result, I think ^_^) MARDUKE: 18 X ( 6 + 25 ) = 558 (+ Silence)(This seems to be close enough, though the actual damage is a bit lower, about 525 or so) LAMIA NAGA: 17 X ( 7 + 25 ) = 544 JORMMUNGAND: 18 X ( 7 + 25) = 576 (+ Poison) That's it. Remember to substract the MGR from the enemies to get the exact results. My friends, that's the truth. Don't trust anybody but me about Riesz ^_^ (J/K). ************************************************************************* 9.- Weapons and Armor: NOTE FROM VERSION 1.7: I've added the formula for each weapon, so you can find the real power. The formula isn't exact, but since I can't find the exact one, you will have to get with it. I've kept the MAX POWER stat so you can have another idea for it. Also I've added the formula for armors. The X of the formula is STR for weapons, VIT for physicial defense on Armors, and INT for magical defense on Armors. I've reworked the whole thing to make it according to the formulas. They aren't exact, but I can't seem to get it working on any other way. IMPORTANT NOTE REGARDING ARMOR: The armor values are based on a Fenrir Knight with maxed stats at lv.63. The magic defense values are damn

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